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Category 9, Topic 74
Message 157 Wed Dec 30, 1987
D.KAMBER at 22:26 CST
This topic is so busy that I really like the idea of a seperate 'private'
topic for explicit hints. If it ever comes to be, please include me. In the
meantime I need some help. I am on the 4th level (hall of champs being 1), I
have found the 'short cut' and found an area with a door on either side. I
have killed a LOT of worms (and needed to restore a few times as well!). I
understand theer is a mummy on this level that is near the entrance to the
next level. Will someone PLEASE leave me some hints/explicit instructions (!)
in E-Mail that will help me find the next level?
----------
Category 9, Topic 74
Message 158 Wed Dec 30, 1987
DARLAH [RT SYSOP] at 23:38 EST
Looks like there is enough interest. Send me mail on who wants to be
included. I will set it up tomorrow.
----------
Category 9, Topic 74
Message 159 Thu Dec 31, 1987
H.NICHOLS at 01:53 EST
MWADE,
Can it (Bards Tale) and get this one. Havne't heard of anyone
finishing and I'm a LONG LONG way off. Woody
----------
Category 9, Topic 74
Message 160 Thu Dec 31, 1987
J.HAND at 02:28 EST
OK, I give up? The combination room that the last two messages have talked
about has me going crazy. I didn't think I would ever ask for an explicit
hint bit I need it now.
----------
Category 9, Topic 74
Message 161 Wed Dec 30, 1987
J.CURTICE at 23:33 PST
Henry, the two buttons in that section are interconnected. The first one
reveals the second one which reveals the key and other goodies. In the grave
of Filius, I only found a key and I some other items. I ended up with one
key and two locked doors. I skipped both of the doors and kept the key. Maybe
I'll need it....Got past WHEN IS A ROCK NOT A ROCK finally. I always knew how
to solve it but didn't believe myself since I was looking in the wrong place
(but the solution was VERY close by...).
----------
Category 9, Topic 74
Message 162 Thu Dec 31, 1987
DARLAH [RT SYSOP] at 03:25 EST
You have your private area Category 21. If youy can't get in and want in,
please send me mail. I will get you right in.
----------
Category 9, Topic 74
Message 163 Thu Dec 31, 1987
M.DEVLIN [Mark] at 01:18 PST
Darlah: why not capture ALL these messages for me, and I'll edit them, and
u/l it as a 'hints-n-tips' file, ok with you? (I would, but I only have a 1K
buffer, I think these messages would overfill it :) )
----------
Category 9, Topic 74
Message 164 Thu Dec 31, 1987
CAPT.COOK at 04:19 EST
This is amazing. A private category. PLease, someone tell FTL. OK, it's
pretty late now (you can tell by my typing) and tomorrow is New Year's Eve,
_but_ a convinced a friend of mine to buy this game, and in order to help him
down to level three, I created a new set of characters. I will do a couple of
walk throughs for the tougher doors on this level, starting with Time is of
the Essence (its hard to remember specifics without replaying) and u/l them to
the library area. These will be very specific, so if you want hints, capture
this topic. There are plenty here. I will do this ASAP. If this is not to
anyones liking, just don't d/l it (I will state very clearly in the
description what the file is) OK?
-C <glad to be of help for a change> C
----------
Category 9, Topic 74
Message 165 Thu Dec 31, 1987
D.FLORY [AtaribaseBBS] at 05:40 EST
WOW, please let me into the DM category, I'm stuck already, but I can see that
I could spend days just experimenting with magic to learn what works as my
characters get more experienced. Light is pretty simple, but haven't figured
out fireballs yet. Just captured the whole discussion so I should get some
help from that. This is THE GAME for any computer. It is the program for which
I bought my first computer and my ST, I just didn't know it. FTL should make
a ton from this one as it is selling faster than the stores can get them. Hope
it keeps on this way so some other companies willl be willilng to put in the
time that it takes to do some more programs of this quality. I have seen
NOTHING else on the ST that is of this quality.
----------
Category 9, Topic 74
Message 166 Thu Dec 31, 1987
J.M.MESA at 09:54 EST
Count me in on the DM private topic.
By the way has anyone figured out the CLOCKWISE and TURN BACK messages on
level 10(not counting the hall) I went round and round and just couldn't
figure out what to do.
BEST COMPUTER GAME OF ALL TIME BAR NONE.
----------
Category 9, Topic 74
Message 167 Thu Dec 31, 1987
C.MULLER at 11:31 EST
One more for the private topic...
For you people still on levels 1 - 3 you might want to upload my help file.
It covers those three levels and will be file #5352 when it is approved. Hope
it helps you out.
Level 10 beckons...
Chris
----------
Category 9, Topic 74
Message 168 Thu Dec 31, 1987
DARLAH [RT SYSOP] at 11:40 EST
REPEAT: Please send E-MAIL if you want in on the Private Category. Thanks!!
----------
Category 9, Topic 74
Message 169 Thu Dec 31, 1987
P.DRABIK at 14:58 EST
Just got to the level with the flying SNAKE-EYES. Thats a good name for
them. I find that starting over with new characters and developing them as
much as possible has been a big help!
One character (Leyla) has a rope when she starts. Nice to use to climb down
into pits. Also found the YEW Staff. Useful for lighting and fighing. It's
hidden though.
I'll send mail for being in private area ... bye
----------
Category 9, Topic 74
Message 170 Thu Dec 31, 1987
DARLAH [RT SYSOP] at 15:11 EST
P.DRABIK <-- your in Just wanted you all to know that C.Muller uploaded a walk
through for levels 1-3. It is file # 5352
----------
Category 9, Topic 74
Message 171 Thu Dec 31, 1987
M.DEVLIN [Mark] at 12:53 PST
I have this little theory about worms: Could it be, the reason that there are
SO many is that they regenerate? So, I figure, eat the rounds ASAP, and you
should be safe...UNTESTED THEORY , though! Use caution!
----------
Category 9, Topic 74
Message 172 Thu Dec 31, 1987
B.J.S [bjs] at 18:54 CST
Could someone tell me how to ressurect old bones? I'm tired of getting deep
into a level and having to re start from the last saved game because I don't
know how to ressurect anyone. Please reply to category 21 if you don't want
to leave the hint here. Thanks in advance B.J.S
----------
Category 9, Topic 74
Message 173 Thu Dec 31, 1987
L.NOVAK at 20:06 CST
Wow, I was hoping to get some help, but it seems that I am way ahead of the
pack. I am down in level 12 and 13 (not counting the H of C). That is the
bottom folks. There is this big dragon creature down there! I have the IR
key and have fused the firestaff to the power gem. Now I am stuck!!!! If
anyone knows how to complete this fantastic game please HELP me. I need some
sleep bad. Here are a few hints.... It takes three RA keys to enter level 6.
The IR key is on that level with some nifty looking stone golums (can't kill
em). I would like into the closed category also.
----------
Category 9, Topic 74
Message 174 Thu Dec 31, 1987
D.FLORY [AtaribaseBBS] at 21:25 EST
(It's early on in the game.)
To save someone else the trouble of spending the time trying, I thought that
maybe I'd be able to go back to the hall of the champs and select another
person when one died (I had the idea of tranferring weapons from one party
letting them die and then getting another) but it doesn't work. You have to
ressurect them.
Someone, I think it was Henry, left a tip about wuuf having the highest, mana
rating. I don't know if this is the highest but it higher than wuuf, Tiggy
Tamal has a 36 Mana max at the beginning. Some kind of magicer Now if I could
just figure out anything besides the light spell, or get off of the level
below the hall. This one Hell of a game. It's obvious that you could play it
forever, even after completing it once, the variety of persons you could have
is fantastic. After you get bored with four people then try with
progressively smaller groups. Now if anyone ever finishes with one champ, I'd
love to watch that game. (gonna try Henry??)
----------
Category 9, Topic 74
Message 175 Thu Dec 31, 1987
P.DRABIK at 22:33 EST
Thanks Darlah! It appears that the catagory is for ANY adventure game help,
not just DM right?
Therefore, new TOPics need to be started. How should we break this down?
----------
Category 9, Topic 74
Message 176 Thu Dec 31, 1987
DARLAH [RT SYSOP] at 22:48 EST
The new Category can be broken up to topics of specific games. Go to it!
----------
Category 9, Topic 74
Message 177 Fri Jan 01, 1988
H.NICHOLS at 01:34 EST
D.FLORA,
Tiggy's in may party and her mana is up about 50 (I think around 55).
Counting the hall of champions I'm currently on level 4 and having a ball. I
also started over once and was more careful about picking party member (which
has mad a difference). Woody ?s
----------
Category 9, Topic 74
Message 178 Thu Dec 31, 1987
J.CURTICE at 23:41 PST
L.Novak, can you give me some tips on how to kill those water monsters and
those things that look tike a bunch of branches holding an orb. Can't seem to
kill those creatures.
----------
Category 9, Topic 74
Message 179 Fri Jan 01, 1988
W.WAKEFIELD at 02:19 PST
I have just uploaded a list that I have compiled of spells for Dungeon Master.
It will be file number 5358 when it is approved. I do not guarantee that the
list is complete and I do not know what all the spells do but it is close.
----------
Category 9, Topic 74
Message 180 Fri Jan 01, 1988
D.FLORY [AtaribaseBBS] at 08:32 EST
Yes that was the starting value, I have her up around 50 now myself on the 2nd
level. I have found those blue guys hard to handle, guess I'll have to settle
for using the gate to squash them.
Anyone want to leave me a message (e-mail) re what you do with a magic box?
----------
Category 9, Topic 74
Message 182 Fri Jan 01, 1988
ERGABELER at 14:49 EST
M.FETTES......I have left a list of the spells I am using on
Cat. 21. Lets hope others will add to my list.
Darlah........Thanks again for the special hint category. I'll
bet you will soon begin this quest and will also
bet you have to resort to Cat.21! Thanks again!
Regards Roland :^)
----------
Category 9, Topic 74
Message 183 Fri Jan 01, 1988
TRAUMA [Sandy] at 13:46 MST
Dave - with the magic box, put it in your action hand and go from there.
----------
Category 9, Topic 74
Message 184 Fri Jan 01, 1988
JM.YANG at 17:06 PST
Anyone help!!!!! I've been playing this game for about two weeks now. I think
I've almost complete the game now. I think I took care of the Dark Lord since
I don't see him anymore after I zapped him with the Firestaff. I've even
killed the dragon! (was that fun!!!) Now I'm stuck. I can't seem to get out
of the 13th and 14th level. Heeeeeeeellllllp. I think I've solved all the
puzzle along the way with the exception of one unopen skeleton lock so I'll be
available to give hints etc. Oh and Darlah, please let me into category 21.
Thanks.
----------
Category 9, Topic 74
Message 185 Fri Jan 01, 1988
L.NOVAK at 20:08 CST
Everyone congratulate me now. I completed this great game tonight! CLAP CLAP.
I feel better now. To the hints section!
----------
Category 9, Topic 74
Message 186 Fri Jan 01, 1988
ERGABELER at 22:15 EST
HEY Darlah.... Was m.Barry correct in his estimation of interest
in establishing a 'specific hint' area? Roland :^)
----------
Category 9, Topic 74
Message 187 Fri Jan 01, 1988
JM.YANG at 20:29 PST
Thanks L. NOVAK for the E-Mail. About the dragon, I just keep throwing
fireballs at the sucker untill it goes kapuut. By the way, have you ever
invoke the Firestaff. A powerfull weapon that Firestaff. It has an endless
arsenal of fireballs, poison gas, and dispell spell not to mention what it
does to the skill lever of the user. Thanks again. Now I can start over with
a different party. Great game!!
----------
Category 9, Topic 74
Message 188 Fri Jan 01, 1988
L.NOVAK at 22:33 CST
JM.YANG I emptied a lightning sword on the dragon and fired at least 10-12 6
level fireballs and he just kept on coming! I tried everything the firestaff
had to 'offer'. By the way, how many tourquise keys did you find? I must
have spent a day combing through the tomb of the firestaff level looking for
something that I thought I missed. Agree that it is a GREAT game. Glad I
could help.
----------
Category 9, Topic 74
Message 189 Fri Jan 01, 1988
DARLAH [RT SYSOP] at 23:45 EST
Your all in....and yes he was right..lots of interest in Cat 21. It is not
exclusive to Dungeon Master though. All game topics can go in there for
detailed hints. It depends on your interests.
----------
Category 9, Topic 74
Message 190 Sat Jan 02, 1988
CAPT.COOK at 13:23 EST
Jeez! Darlah says "If you want access to CAT 21, send me EMAIL. And what do
you all do? Leave a message on the BB! No wonder you can't get down there,
didn't cha see the arrows on the walls? You folks gotta learn to follow
directions! <grin>
-CC PS: The previous message was intended
as a goof and not meant to offend anyone, and just to prove it, Darlah, I'll
not be left out in the cold, can I get access to 21?
Oh, and I hope everyone survived their New Year's Eve celebrating. I did,
barely (two days later and i can finally work a keyboard again).
----------
Category 9, Topic 74
Message 191 Sat Jan 02, 1988
DARLAH [RT SYSOP] at 16:41 EST
Dear Mark...those will be deleted today. I am in the process of uploading
library listings and have not been off since the wee hours. Will get to it as
soon as I can....now if I could just be 4 people <smile>
----------
Category 9, Topic 74
Message 192 Sat Jan 02, 1988
TRAUMA [Sandy] at 15:24 MST
Naw...you just need 4 phone lines, 8 computers....
----------
Category 9, Topic 74
Message 193 Sat Jan 02, 1988
DARLAH [RT SYSOP] at 17:35 EST
Today I feel like I am a character in a game piece..ever feel that way??
Automated...maybe that should be FTL's new game.
----------
Category 9, Topic 74
Message 194 Sat Jan 02, 1988
HTCOLONNA at 19:06 EST
Darlah, please DON'T let me in on the new Cat! Thanks
I just got back on vacation and look at this topic! Whew!
Someone said Tiggy had higher Mana than Wuuff. This is true, but it's only
a bit more, and Tiggy is ALOT harder to keeep alive. IF you can keep her
alive she'd be a good choice, but I still prefer Wuuff.
----------
Category 9, Topic 74
Message 195 Sat Jan 02, 1988
DARLAH [RT SYSOP] at 19:11 EST
No problem Henry...Hope the vacation went wel and hope you had time to play a
little DM
----------
Category 9, Topic 74
Message 197 Sun Jan 03, 1988
GREEN at 14:24 EST
Can someone tell me if in the treasure rooms (level 4) the room with the blue
mist at the entrance how to get into the room without being thrown back by
mist? In every combination of movement thru the mist the best I get is to move
to one position and then the mist throws me back to the entrance. I did get
the mirror from the mist but I can't seem to get into the room. Also, in the
riddle rooms (level 5) I cannot get to the key behind the gate There must be
some trick I'M missing! Thanks for any help or hints.
----------
Category 9, Topic 74
Message 199 Sun Jan 03, 1988
RED.STAR at 16:22 EST
'Ello,
How do I get past the flickering area to the chest on Level 1? It's right
near the "None shall pass" door...ple ase leave mail if necessary, especiqally
since I doubt I will have time to read another 100 messages here...
----------
Category 9, Topic 74
Message 200 Sun Jan 03, 1988
CAPT.COOK at 16:37 EST
RED.STAR
No one has gotten through that force wall. The chest has some nice treasures
in it. <HINT!>
GREEN - That treasure room was wierd. I found the mirror and a poison dart,
and I spent a lot of time trying to negotiate it. As far as I found, there is
no way through the mist - it fills the whole room. Using the compass helps...
-CC
----------
Category 9, Topic 74
Message 201 Sun Jan 03, 1988
STACE [RT SysOp] at 17:15 EST
Hmm...maybe this will help!
Darlah will NOT let you into Catagory 21 unless you request to be allowed in
by E-MAIL!!!!
Mark
----------
Category 9, Topic 74
Message 202 Sun Jan 03, 1988
HTCOLONNA at 17:18 EST
CAPT COOK - you wouldn't have the directions written down for navigating
that room filled with the blue force fields, would you? If you do, would you
type it up and send it to me? I don't NEED it, but have this naggine nagging
need to do EVERYTHING>
If not do't worry about it, I understand it isn't worth the effort
really.
----------
Category 9, Topic 74
Message 203 Sun Jan 03, 1988
J.M.MESA at 17:20 EST
I need help with the very end of this game. I have done all the pertinent
things including getting the firestaff and fluxcaging the lord of chaos. What
am I supposed to do now! Do I have to go back down to level 1? If so, I
can't seem to find the exit down from level 12(only exit I can find is back
down to 13[not counting Hall]), all of them seem to have disappeared.
Any help would be greatly appreciated!
----------
Category 9, Topic 74
Message 205 Mon Jan 04, 1988
B.HILTY at 02:11 CST
Darlah let me into topic 21 please..thanks.Bhilty
----------
Category 9, Topic 74
Message 206 Mon Jan 04, 1988
J.M.MESA at 20:46 EST
Wow, finally finished this great game! I thought the ending left something
to be desired, although I won't give away anything. Let me know how you felt
about the ending(the ending is one of the things I liked most about SUNDOG,
another FTL product).
B.T.W. if you need any hints or just outright answers to certain puzzles,
leave me some E-mail.
Happy hacking!
----------
Category 9, Topic 74
Message 207 Mon Jan 04, 1988
MAI at 19:08 MST
Darlah, please let me into topic 21. Thanks,
----------
Category 9, Topic 74
Message 208 Mon Jan 04, 1988
CAPT.COOK at 22:05 EST
Henry - Don't have all the directions, but will send what I have.
I experienced a character rollover (I hope) last night. Very disconcerting I
had an Artisan fighter, who turned into an Adept fighter. No loss of
statistics, so I think that Artisan is highest, and if you do better, you
return to Adept to build again. Didn't work with it that much, has anyone
else experienced this? -CC
----------
Category 9, Topic 74
Message 209 Mon Jan 04, 1988
HTCOLONNA at 22:50 EST
I can't remember seeing ADEPT before. Maybe Adept is higher than Artisan.
----------
Category 9, Topic 74
Message 210 Mon Jan 04, 1988
RED.STAR at 23:01 EST
I figured out the the blue wall w/chest..thanks...
*DOES ANYONE know what the lever is for in the room on level 1 which has a
door that is operated by another lever? This is the room with the sword on
the floor... Just wondering...haven't found a use for it yet... Also, I seem
to have a bit of trouble killing those rock creatures...is there a spell I can
use on them? (I found good way to kill them without getting experience, but I
would rather earn my might.) Speaking of might...how do I cast my influence?
my might? Thanks!
RED.STAR
----------
Category 9, Topic 74
Message 211 Mon Jan 04, 1988
D.KAMBER at 22:43 CST
CAPT.COOK - since ADEPT doesn't appear as an earlier level, it would seem that
it is higher than ARTISAN rather than a rollover. What makes you think its a
return to a lower level??
----------
Category 9, Topic 74
Message 212 Mon Jan 04, 1988
M.DEVLIN [Mark] at 21:19 PST
Yea! Adept is another word for "Buff dude"!!!
----------
Category 9, Topic 74
Message 213 Tue Jan 05, 1988
D.ANGUS4 at 05:50 EST
Please let me into the private DM hints area thanks.
----------
Category 9, Topic 74
Message 216 Tue Jan 05, 1988
HTCOLONNA at 21:17 EST
Stace - didn't help (grin).
----------
Category 9, Topic 74
Message 217 Tue Jan 05, 1988
CAPT.COOK at 22:14 EST
Major <blush>. Didn't adept come after neophyte? Guess not. Henry -> I was
thinking, that room with all the blue mists. There is a passageway visible
that I never got to. Wonder if anyone did?
Been having fun on level 8. I gotta SAVE after everything I kill. It seems
tough to me. Is there a way past the fireballs trap?
-CC
----------
Category 9, Topic 74
Message 218 Tue Jan 05, 1988
HTCOLONNA at 22:41 EST
I must say that it's a PAIN to realize what level you are on and what level
others are talking about! I knew something was bugging me about this
game...and when I read Captain Cook's message about Level 8 and I tried to
start counting in my head, I realized that it was annoying me that you don't
know what level you are on ever, really, except for reliance on your memory.
CC, there is a way past the fireball trap, if you are where I think you
are. "What's underfood is soon overhead" or something like that?? The
solution is easier than expected - a combination of the ever-present pressure
plate manipulation with the quick movement idea first expressed in "time is of
the essence".
OOPS what is underfooT not food, grin....my characters have lost some
weight and I've been obsessed with food.
----------
Category 9, Topic 74
Message 219 Tue Jan 05, 1988
COREY [COREY.COLE] at 21:29 PST
Henry: I can understand the obsession with food -- my first-created party
explored half of the second level ("Choose a Door") and most of the third
(purple worm) level on Stamina potions. Finally got to the point where I
could kill the purple worms fast enough to have a net gain in food instead of
a loss. Having just finished that level (I'm not "pushing" to finish the game
the way some people seem to be!) they're thrilled to see that for the first
time in a long time nobody is in the red or yellow on food. They even have a
Worm Round (sounds disgusting, but like I say, they've been starving) each.
Given the choice between a vorpal blade and a couple of drumsticks, I think
they'd take the latter!
Interesting point on role-playing: This same party missed several of the
puzzles on level 2 (didn't find the key in the Vault, for instance). When Lori
and I created a new party composed entirely of spellcasters (in order to
experiment with spells), we solved the puzzles with no problem. Just required
more intelligent characters, I guess!
My vote for the ultimate adventuring party would be Hisssaa, Daroou, Wuuf, and
Tiggy (two beaters and two casters). Get the front-rank fighters to cast Ful
and Vi spells at every opportunity, and pretty soon they'll have plenty of
Mana too. I'm running a slightly more balanced party, and probably won't get
around to experimenting with this. (Current party is Hisssaa, Elijah, Tiggy,
and um, one of the other shorties (not Boris) (can't remember his name).
They're doing well, but Daroou would have made our front rank more powerful.
----------
Category 9, Topic 74
Message 220 Tue Jan 05, 1988
COREY [COREY.COLE] at 21:36 PST
Capt.Cook -- I haven't tried to map level 4 yet, but futzed around with it a
bit. I *did* manage to get to the passageway beyond the blue mists room.
Take a tip from the text adventure games -- every time you get to a new
location in the mists, drop a different item (make sure you drop it, rather
than pushing it forward into the mist). This lets you see whether you've
already been to a location, and will also let you make a "map" -- a state
transition diagram, really. 'Course, we'd dropped half our weapons and armor
by the time we got to the other side, but you can't have *everything*, you
know!
----------
Category 9, Topic 74
Message 221 Tue Jan 05, 1988
K.BISHOP at 21:51 PST
Hey...Looks like I finally got a "first":
What's worse than being eaten by worms/running into your own fireballs/etc.
etc. etc.? Give up?
It's starting to play DM and have the drive shut off after 3.7 seconds dead
dead dead! My DM disk just ate it. Am I the owner of the first official dead
DM disk? Copy protected disk stike again.
I mailed it back to FTL today so at least I'll get to report on how
quickly they mail out replacement disks. The moral of the story is don't
become emotionally involved with a copy protected program. When the sequel
comes out I'm going to wait until the copy programs catch up with it before I
get into it.
Sad & POed Rick
----------
Category 9, Topic 74
Message 222 Wed Jan 06, 1988
D.FLORY [AtaribaseBBS] at 01:55 EST
Capt. C. - neophyte, apprentice, journeyman, craftsman, adept, GOD?? I don't
know about anything over journeyman my self but sounds like this is the
sequence.
s
----------
Category 9, Topic 74
Message 223 Wed Jan 06, 1988
J.M.MESA at 19:44 EST
try expert and master which is the highest level attainable
Happy Hacking!
----------
Category 9, Topic 74
Message 224 Wed Jan 06, 1988
CAPT.COOK at 23:54 EST
Henry - Got two of my characters through it (took two fireball hits) Will keep
at it.
I know what you mean about levels, after the third, I have a real hard time
remembering what level I am on.
So is there anything worthwhile beyond the blue mists? I am out of range of
returning to it, so I was just wondering.
-CC PS: Anyone attach any
significance to the various necklaces/rings? I can see no effect.
----------
Category 9, Topic 74
Message 225 Thu Jan 07, 1988
HTCOLONNA at 00:53 EST
I'm having a terrible problem finding the next B KEY after the ZOOM part of
one of the levels. (Anyone familiar with that area? It's the first one I
picked, sigh). VERY VERY HARD. Does anyone have a map yet for this area?
For those who sent me 18 EMAIL messages today, I will respond soon. I don't
have the time tonight.
----------
Category 9, Topic 74
Message 226 Thu Jan 07, 1988
D.FLORY [AtaribaseBBS] at 03:34 EST
Hmmmm, those skill levels sound remarkably similar to Union skill levels,
Been around for quite a while, wonder if my hero/ine will ask for a raise in
compensation when they get to the adept level or up.
----------
Category 9, Topic 74
Message 227 Thu Jan 07, 1988
STACE [RT SysOp] at 13:34 EST
My hero/ines just went on strike. They refuse to go on till I promise better
working conditions, an 8 hour day, and profit sharing.
;-)
----------
Category 9, Topic 74
Message 228 Thu Jan 07, 1988
RED.STAR at 20:08 EST
Can someone help me out- How do you cast your influence and might? (level
2...) Don't look down on me because I'm only on level 2, I've had a total
playing time of about 7 hours, and that includes trying to figure things out
when first got it.... Leave me E-Mail if necessary. Thanks, Red Star
----------
Category 9, Topic 74
Message 229 Thu Jan 07, 1988
HTCOLONNA at 20:51 EST
I have gotten to the level past the level with the crazy "B KEY"s. That
includes getting through the crazy "TURN BACK" section. The problem is that I
only got through 1 of the doors that needed a "B KEY". There are about 2 or 3
other doors next to the one I chose. Can you get through those IN ADDITION to
the 1 you choose? It doesn't seem like it considering how long the maze was
in the place I chose.
There are even some other doors right past the "ZOOM" section in the
beginning of the "B KEY" section I chose. I can't get them open, either. It's
a tough area to map (I hate to map) and magic footprints don't last very long.
Sigh. Can anyone help with this area?
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Category 9, Topic 74
Message 230 Thu Jan 07, 1988
M.CHANDLER at 21:28 EST
To Dungeon Master Gamers (smart people!),
Will someone E-mail me some answers to a couple of questions?
I am having problems at a couple of different places. First of all, I dneed
2 more keys (I think; I already have 1) to open up the Felstaff doors. I have
searched quite a bit for extra keys, but am unable to find them (have lots of
coins and regular keys!). I guess I am in need of locations on where I can get
these extra keys. I found the first on one pretty early in the game.
Also, I am having problems at the "Test Your Strength" area. This is the
spot where when I try to walk through, I bounce back!
And problem number three. When I try to go to the next level I am met by a
few ghosts. I've tried poison spells ( I think that worked on the first one
early in the game) but nothing seems to kill them. I am able to do any spell I
wish (I have the power!!) but can't seem to figure out what to do with these
goons!
Also, if anyone is interested in near the level of progress I am, and
wouldam and would like to DELETE LINE 16.
Also, if anyone is interested in doulbling up and working together via E-
mail (I am assuming that someone is just as, or not as far as me) let me know.
Two heads are better than one!
One comment on this game. This is about the first adventure game that has
not either bored (and depressed) me to tears, or I have just given up on
because progress was limited to buying the dreaded "hint book". I believe this
game sets new standards! Is the game of the year (for 87 and 88!) to me!!
Matt Chandler E-mail = M.CHANDLER p.s. I've tried catagory 21
for help, but have not gotten any responses.
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Category 9, Topic 74
Message 231 Thu Jan 07, 1988
CAPT.COOK at 21:42 EST
RED.STAR - Cast your influence, cast your might. Hmm, two logical steps.
The word cast has two meanings, yes? One of which is pertinent only in a
fantasy world and one which applies to our real world. Use both meanings, in
that order. Will EMAIL specifics if so desired. -CC
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Category 9, Topic 74
Message 232 Thu Jan 07, 1988
M.DEVLIN [Mark] at 21:48 PST
Finally got my ST back (getting 1 meg)...Haven't palyed DM in a while, guess I
better get back in the swing of things...
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Category 9, Topic 74
Message 233 Fri Jan 08, 1988
M.HAND at 20:19 EST
Mark Devlin---
Was that pun intended???....(...swing of things......as in sword...) Ouch!
Anyhow, in various messages, people have discussed the Prisoner Mummy... It's
been mentioned (or at least implied) that there is a way to open the gate
without killing him....HOW??? Every time I've tried, he's died. At this
point, I enjoy the extra exercise involved, but I'm curious how not to kill
him.... Hints, Specific help in Cat 21 or E-mail would be greatly appreciated.
Thanks! Marc
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Category 9, Topic 74
Message 234 Fri Jan 08, 1988
RED.STAR at 20:27 EST
CC- Thanks, that helps a bit. I'll try it tonight. Is there a spell that will
work good on those "rock" creatures? (level 2, still exploring) Thanks,
RED.STAR
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Category 9, Topic 74
Message 235 Fri Jan 08, 1988
CAPT.COOK at 20:37 EST
I have heard of a Weakness spell that works on the rock squid (as someone so
aptly named it -- ever think about the names you subconciously give these
creatures? You assume everyone knows what you mean.) I don't know it. I
know a spell that is supposed to weaken non-material beings. Maybe it works on
rock thingies too? -CC
PS: Anyone besides me get hopelessly lost as soon as you passed "Choose a
door?" At one point I got into the "Clockwise" puzzle, and finally had to
reboot. I got to a chest, and I know where the stairs are, its just that
there are several tons of rock between me and them. Finally had to suicide.
Also, I've mentioned this before, but, does anyone know the use/effects of the
various necklaces? Also, do the various magic items ever "run out?" 'nuff
questions -> snow got me out of work early today, and it's too hairy to go out
drinkin' so I guess its me and D M tonight!
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Category 9, Topic 74
Message 236 Fri Jan 08, 1988
HTCOLONNA at 20:45 EST
AHAHAHAHA!!! That puzzle is EVIL EVIL EVIL, capt. COok. VERY EVIL! TURN
BACK is -----not------ some fake warning, but an IMPORTANT HINT!!
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Category 9, Topic 74
Message 237 Fri Jan 08, 1988
STACE [RT SysOp] at 20:55 EST
Just a note...rumor has it that FTL will be online here on GEnie soon!
Mark
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Category 9, Topic 74
Message 238 Fri Jan 08, 1988
C.MULLER at 23:00 EST
I've found the poison cloud to be VERY effective against the rock creatures.
Chris
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Category 9, Topic 74
Message 239 Fri Jan 08, 1988
HTCOLONNA at 23:17 EST
I've found POISON CLOUDS to be somewhat effective against a monster way way
down - a monster that NOTHING else seems to touch - I do mean nothing. Just
use those poison clouds when in trouble....
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Category 9, Topic 74
Message 240 Sat Jan 09, 1988
J.CHINNOCK at 13:52 EST
John Carter, thanks for taking your time out to make the maps of the DM levels
1+2. It has helped me alot as I'm sure it's helped everyone else.
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Category 9, Topic 74
Message 241 Sat Jan 09, 1988
M.DEVLIN [Mark] at 11:38 PST
M.HAND: That pun wasn't intended...(guess I'm just funny when I don't think
about it///hehe_ \
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Category 9, Topic 74
Message 242 Sat Jan 09, 1988
H.NICHOLS at 17:05 EST
Capt. Cook,
I've found two things to work, the poison cloud - if your mana can
hold out - or the method I used most of the time - lure them under a gate and
close it on them - turns them into bolders - it is time consuming but always
seems to work - the metal gates work best but the wooden ones work but it
takes a little longer. Woody /exit
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Category 9, Topic 74
Message 243 Sat Jan 09, 1988
M.DEVLIN [Mark] at 14:36 PST
Does anyone know the use of the ZOKATHRA spell?!?!? (the word is the Word of
Creation, that I DO know...but that's from legends, not DM)
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Category 9, Topic 74
Message 244 Sat Jan 09, 1988
D.FRUCHEY at 17:40 PST
I'm stuck on the level of Kings trying to get past the "TEST YOUR STRENGTH"
force field, also, there is an alcove in a maze area that opens into a passage
when activated by a floor switch. Can't get past this one as every time I
remove weight of party from switch it closes the door. Lord do I love this
game! - Please leave me E-MAIL. Thanks. -Dan
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Category 9, Topic 74
Message 245 Sat Jan 09, 1988
D.FLORY [AtaribaseBBS] at 22:05 EST
I've found that Rock Squids can be killed by any decent fighter or ninja
character by simply moving forward hitting with club or sword and jumping back
right away. Of course you have to keep in a position where you can move. Has
anyone figure out what the Poison potion is for? I tried to take it one night
to suicide my remaining hero so I could restart and couldn't. I speculate
somewhere where it could be thown into somebodies mouth? Maybe a large purple
worm? I haven't met them yet. I keep going back and changing by party. Think
I'm finally satisfied as I'm at the end of level two with 2 boxes of food and
everyone fed and watered and healthy, ready to take on the worms. (Of course
it helps if you can weaken the rock squids before you bash 'em but you can't
always do this.I really like the blue guys. Last night was the first time I
really just sat and watched them. Always before I was so busy fighting, or
casting spells I didn't appreciate them. They seem to have web feet and
tentacle tongues. Great artwork.
While chatting with a guy in New York, he mentioned the possibility of
capturing DM on a VCR. Can you picture it in 10 years? DM in the holoroom
with players exchanging adventures. Even multiplayer, online DM with
characters displayed as holos, full size in your living room. Each player
commanding a holo character, and some people choosing to be the monsters. More
than one party in the dungeon and you can fight the other parties as well as
the monsters!!!!!!!!!! Oh my god I may go nuts!!!!!! Where's my rapier??
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Category 9, Topic 74
Message 246 Sat Jan 09, 1988
G.BEANER [Lee] at 23:06 EST
Here's a point of interest. I have an adept fighter in my front duo with a
rapier and this combination(adept & rapier) plays Hell with the rock
creatures. The rapier has a selection on the action listing of usage called
"jab". As you know your character, after striking a blow, takes awhile to
recover for his next blow. With jab this recover is almost instantaineous, so
all you do is center your mouse over the rapier at the jab position and click
the button. This gives an effect slightly akin to a machine gun. Your
character does get hit and he might get poisoned but he walks thru these
beasties like Moses walking thru the Red sea. Good Luck.
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Category 9, Topic 74
Message 247 Sat Jan 09, 1988
M.DEVLIN [Mark] at 20:47 PST
I thought that dude parted the Red Sea (grin)
Dave: Poison p[otions are thrown...
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Category 9, Topic 74
Message 248 Sat Jan 09, 1988
PIONEER at 23:47 EST
Ok, I'm stimied for the first time in DM - on the sixth level, the room on the
right on the corridor after the room of riddles, the one with the pit and the
teleport field - how do I get that damn key? Also TEST your strength I don't
get - please PLEASE send E-mail.
Thanx Pete S.